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//Download by http://www.NewXing.com // Personnel.cpp : Defines the class behaviors for the application. // #include "stdafx.h" #include "Personnel.h" #include "MainFrm.h" #include "ChildFrm.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CPersonnelApp BEGIN_MESSAGE_MAP(CPersonnelApp, CWinApp) //{{AFX_MSG_MAP(CPersonnelApp) ON_COMMAND(ID_APP_ABOUT, OnAppAbout) // NOTE - the ClassWizard will add and remove mapping macros here. // DO NOT EDIT what you see in these blocks of generated code! ON_COMMAND(ID_FILE_NEW, OnFileNew) //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CPersonnelApp construction CPersonnelApp::CPersonnelApp() { // TODO: add construction code here, // Place all significant initialization in InitInstance } ///////////////////////////////////////////////////////////////////////////// // The one and only CPersonnelApp object CPersonnelApp theApp; CDatabase db; ///////////////////////////////////////////////////////////////////////////// // CPersonnelApp initialization BOOL CPersonnelApp::InitInstance() { AfxEnableControlContainer(); // Standard initialization // If you are not using these features and wish to reduce the size // of your final executable, you should remove from the following // the specific initialization routines you do not need. #ifdef _AFXDLL Enable3dControls(); // Call this when using MFC in a shared DLL #else Enable3dControlsStatic(); // Call this when linking to MFC statically #endif // Change the registry key under which our settings are stored. // TODO: You should modify this string to be something appropriate // such as the name of your company or organization. SetRegistryKey(_T("Local AppWizard-Generated Applications")); // To create the main window, this code creates a new frame window // object and then sets it as the application's main window object. CMDIFrameWnd* pFrame = new CMainFrame; m_pMainWnd = pFrame; // create main MDI frame window if (!pFrame->LoadFrame(IDR_MAINFRAME)) return FALSE; // try to load shared MDI menus and accelerator table //TODO: add additional member variables and load calls for // additional menu types your application may need. HINSTANCE hInst = AfxGetResourceHandle(); m_hMDIMenu = ::LoadMenu(hInst, MAKEINTRESOURCE(IDR_PERSONTYPE)); m_hMDIAccel = ::LoadAccelerators(hInst, MAKEINTRESOURCE(IDR_PERSONTYPE)); // The main window has been initialized, so show and update it. pFrame->ShowWindow(SW_MAXIMIZE); pFrame->UpdateWindow(); return TRUE; } ///////////////////////////////////////////////////////////////////////////// // CPersonnelApp message handlers int CPersonnelApp::ExitInstance() { //TODO: handle additional resources you may have added if (m_hMDIMenu != NULL) FreeResource(m_hMDIMenu); if (m_hMDIAccel != NULL) FreeResource(m_hMDIAccel); return CWinApp::ExitInstance(); } void CPersonnelApp::OnFileNew() { CMainFrame* pFrame = STATIC_DOWNCAST(CMainFrame, m_pMainWnd); // create a new MDI child window pFrame->CreateNewChild( RUNTIME_CLASS(CChildFrame), IDR_PERSONTYPE, m_hMDIMenu, m_hMDIAccel); } ///////////////////////////////////////////////////////////////////////////// // CAboutDlg dialog used for App About class CAboutDlg : public CDialog { public: CAboutDlg(); // Dialog Data //{{AFX_DATA(CAboutDlg) enum { IDD = IDD_ABOUTBOX }; //}}AFX_DATA // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CAboutDlg) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: //{{AFX_MSG(CAboutDlg) // No message handlers //}}AFX_MSG DECLARE_MESSAGE_MAP() }; CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD) { //{{AFX_DATA_INIT(CAboutDlg) //}}AFX_DATA_INIT } void CAboutDlg::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CAboutDlg) //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(CAboutDlg, CDialog) //{{AFX_MSG_MAP(CAboutDlg) // No message handlers //}}AFX_MSG_MAP END_MESSAGE_MAP() // App command to run the dialog void CPersonnelApp::OnAppAbout() { CAboutDlg aboutDlg; aboutDlg.DoModal(); } ///////////////////////////////////////////////////////////////////////////// // CPersonnelApp message handlers